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PostSubject: Random Facts   Fri Apr 09, 2010 12:46 am

To stop my quintuple posting in the public chatroom thread to stop polluting it, I am making a post for random factoids.

Will post facts later.
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PostSubject: Re: Random Facts   Fri Apr 09, 2010 6:16 pm

Not to double post in public chatroom.

Here is the legendary message I have been waiting for. And still have not gotten. The fucking noobs on the warcraft site got it.

EDIT: I lost count after the 4th wave of beta keys because I was so angry. I think this is about the 8th.

StarCraft®️ II: Wings of Liberty™️ Beta Test Invitation

Congratulations! You’ve been selected to participate in the beta test of StarCraft®️ II: Wings of Liberty™️.

Fuck you Blizzard. You and WoW.

You know what?
My email got wiped the day the beta came out. Of course, I don't recall seeing any starcraft stuff. Other than fucking spam from kohl's, there was a dead frontier update. I am 99% sure that it was not wiped.
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PostSubject: Re: Random Facts   Fri Apr 09, 2010 8:34 pm

Fallout 4 is a future game planned to be created and published by Bethesda Softworks after Fallout 3 (2008). Initially, in 2004, Bethesda licensed from Interplay the rights to create and publish three Fallout games. However, in 2007 Bethesda purchased the entire franchise, and Interplay licensed back from Bethesda the rights to a Fallout MMORPG.

Bethesda's Pete Hines said: "The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one." He also added: "This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls."

Found on fallout wiki

Fallout was originally turn based, and did not belong to bethesda. Interplay originally owned the rights to it. Bethesda bought said rights in 2007.
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PostSubject: Re: Random Facts   Fri Apr 09, 2010 10:42 pm

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally."
Soviet infantry manual, issued in the 1930's

Pearl Harbour Radio Operator: "Is there anything that we can provide?"
Response from Marine Commander on Wake Island: "Send us more Japs!"
.... Said to be one of the last radio transmissions received from the Marines on Wake Island before it fell to the Japanese, 1941.

"The Pope! how many divisions has he got?"
- Josef Stalin - A french visitor asked if the Pope might by an ally.

"Tell my son Josef that he will meet my divisions in eternity."
- Reply from the Pope

"It takes a brave man to be a coward in the Red Army"
- Josef Stalin

"When I lost my rifle, the Army charged me 85 dollars. That is why in the Navy the Captain goes down with the ship."
— Dick Gregory

"We are not retreating—we are advancing in another direction."
— General Douglas MacArthur


Murphy's Laws Of Combat Operations

Friendly fire - isn't.
Recoilless rifles - aren't.
Suppressive fires - won't.

You are not Superman; Marines and fighter pilots take note.

A sucking chest wound is Nature's way of telling you to slow down.

If it's stupid but it works, it isn't stupid.

Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.

If at first you don't succeed, call in an airstrike. - Zero you loser.

If you are forward of your position, your artillery will fall short.

Never share a foxhole with anyone braver than yourself.

Never go to bed with anyone crazier than yourself.

Never forget that your weapon was made by the lowest bidder.

If your attack is going really well, it's an ambush.

The enemy diversion you're ignoring is their main attack.

The enemy invariably attacks on two occasions: when they're ready. & when you're not.

No OPLAN ever survives initial contact.

There is no such thing as a perfect plan.

Five second fuses always burn three seconds.

There is no such thing as an atheist in a foxhole.

A retreating enemy is probably just falling back and regrouping.

The important things are always simple; the simple are always hard.

The easy way is always mined.

Teamwork is essential; it gives the enemy other people to shoot at.

Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.

Never draw fire; it irritates everyone around you.

If you are short of everything but the enemy, you are in the combat zone.

When you have secured the area, make sure the enemy knows it too.

Incoming fire has the right of way.

No combat ready unit has ever passed inspection.

No inspection ready unit has ever passed combat.

If the enemy is within range, so are you.

The only thing more accurate than incoming enemy fire is incoming friendly fire.

Things which must be shipped together as a set, aren't.

Things that must work together, can't be carried to the field that way.

Radios will fail as soon as you need fire support.

Radar tends to fail at night and in bad weather, and especially during both.

Anything you do can get you killed, including nothing.

Make it too tough for the enemy to get in, and you won't be able to get out.

Tracers work both ways.

If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.

When both sides are convinced they're about to lose, they're both right.

Professional soldiers are predictable; the world is full of dangerous amateurs.

Military Intelligence is a contradiction.

Fortify your front; you'll get your rear shot up.

Weather ain't neutral.

If you can't remember, the Claymore is pointed towards you.

Air defense motto: shoot 'em down; sort 'em out on the ground.

'Flies high, it dies; low and slow, it'll go.

The Cavalry doesn't always come to the rescue.

Napalm is an area support weapon.

Mines are equal opportunity weapons.

B-52s are the ultimate close support weapon.

Sniper's motto: reach out and touch someone.

The one item you need is always in short supply.

Interchangeable parts aren't.

It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.

When in doubt, empty your magazine.

The side with the simplest uniforms wins.

Combat will occur on the ground between two adjoining maps.

If you can keep your head while those around you are losing theirs, you may have misjudged the situation.

If two things are required to make something work, they will never be shipped together.

Anything you do can get you shot, including nothing.

Whenever you lose contact with the enemy, look behind you.

The most dangerous thing in the combat zone is an officer with a map.

The quartermaster has only two sizes, too large and too small.

If you really need an officer in a hurry, take a nap.

There is nothing more satisfying than having someone take a shot at you, and miss.

If your sergeant can see you, so can the enemy.

You'll only remember your hand grenades when the sound is too close to use them.

Close only counts in horseshoes and hand grenades.

Well…It could be worse: It could be raining…and we could be out in it.

So he said, "Cheer up: it could be worse!" So we cheered up. And it got worse.

The side with the simplest uniform wins...

The spare batteries for the PRC-whatever your troops have been carrying are either nearly dead or for the wrong radio.

The ping you heard was the antenna snapping off at 6 inches above the flexmount, while a fire mission was being called in on a battalion of hostiles who know your position.

Why is it the CO sticks his head in your radio hooch to see if anything has come down from DIV when you are listening to the VOA broadcasting the baseball games?

How come you are on one frequency when everyone else is on another?

Why does your 500-watt VRC-26 (real old) not make it across 200 miles while a ham with 50 watts on the same MARS frequency can be heard from Stateside?

Know why short RTOs have long whips on their radios? So someone can find them when they step in deep water.

The enemy "always" times his attack, to the second you drop your pants in the Latrine!!

The ammo you need "NOW"!! is on the "next" airdrop!!

Murphy's Law
The Army Weather Corollaries

Inclement weather always begins AFTER you've already done PT.

A sudden downpour always occurs at the end of a summer field exercise--just in time coat all your equipment and camouflage with mud.

The best beach weather always occurs when you are in the field wearing MOPP 4.

There is no such thing as a blue sky during a company picnic.

There is no such thing as a cloudy sky when your unit needs to infiltrate enemy territory.

Road conditions are always red when it's time to convoy home.

Motor pools are always 20 degrees warmer than the rest of the post during the summer and 50 degrees colder in the winter.

Army training areas exist in a constant state of weather flux controlled by a deity with a truly cruel sense of humor--How do you think we got them so cheap?

The peak of Mt. Everest would flood if an Army unit was told to set up on it.

Hell really would freeze over if someone decided to conduct an exercise there.

The Port-a-Potty Postulate states that the likelihood of a hurricane, sandstorm, tsunami, or blizzard occurring immediately over your location is directly related to how bad you need to get to the portajohns at the other side of the campsite in the middle of the night.

The temperature always rises to 70 degrees AFTER you put on two layers of polypros, your bear suit, and all of your Gortex.

If you whine about the weather, someone else will always whine louder.

Rules of the Rucksack

1. No matter how carefully you pack, a rucksack is always too small.

2. No matter how small, a rucksack is always too heavy.

3. No matter how heavy, a rucksack will never contain what you want.

4. No matter what you need, it's always at the bottom.

Phillip's Law:

Four-wheel-drive just means getting stuck in more inaccessible places.

Weatherwax's Postulate:

The degree to which you overreact to information will be in inverse proportion to its accuracy.

Least Credible Sentences:

1. The check is in the mail.

2. The trucks will be on the drop zone.

3. Of course I'll respect you in the morning.

4. I'm from the government and I'm here to help you.

Brintnall's Second Law:

If you receive two contradictory orders, obey them both.

Pavlu's Rules for Economy in Decision Papers:

1. Refute the last established recommendation.

2. Add yours.

3. Pass the paper on.

Oliver's Law:

Experience is something you don't get until after you need it.

Lackland's Laws:

1. Never be first.

2. Never be last.

3. Never volunteer for anything.

Rune's Rule:

If you don't care where you are, you ain't lost.

Law of Supply (also known as the Law of Gifts):

You get the most of what you need the least.

Hane's Law:

There is no limit to how bad things can get.
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PostSubject: Re: Random Facts   Sun Apr 11, 2010 12:31 am

Atomic_Fire wrote:
Fallout 4 is a future game planned to be created and published by Bethesda Softworks after Fallout 3 (2008).

No atomic, your mistaking fallout 4 for Fallout:New Vegas, which i think is in development right now.
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